If the match is going to re-scheduled to a different day, can we set up a practice session today, or before then? As far as "homework" goes, I think everyone expecting to play should develop one all-in and one "standard" build for each MU. I'm just going to post what mine are as an example... but if other people can see this forum, I hope that someone deletes this post. haha
TvT:
All In: 1/1/1
"Standard:" Thorzain Build— 1 Rax FE into +1/Stim/Combat + Dropships into Marine Tank or Bio
Secondary: Boxer Build
TvP:
All In: 2/1/1
"Standard:" 1 Rax FE into 5 Rax w/ Fast Third
Secondary: 1 Rax Fe into 3 rax Medivac Timing
Tertiary: 1 Rax Fe into 4 Rax into Banshee/Thor (harder to pull off with faster obs)
TvZ
All In: Forgg Hellion/Banshee into Mech (harder to pull off with increased queen range)
"Standard:" 2 Rax FE into Fast 1/1 Drop
Seconday: 1 Rax FE into Mech
As we get better, I expect that our opening repertoires will also become more extensive, but this is what I will be practicing on the ladder. Obviously there are things to consider like maps, etc., but our "on the fly" decision-making in the last match resulted in a pretty bad loss. To recover, I think we need to give our captain some variability of style. For that reason, I think it'd be cool if one of the Terran players was comfortable with Mech TvZ?
As for the above, I plan on practicing only the standards and some of the all-ins. I'm dividing my practice time into 85% standard, 10% all-in, and 5% secondary. If you think I should vary that, let me know and I'll adjust accordingly.
We need people to obviously work on their standards, but we also need people to focus on specific MUs, making them snipers in the event that we run across a particularly strong player.
Also, I advocate that we set up the team as the following:
1. First player as a strong starter.
2a. If starter defeated by standard of another race, play sniper, if not (that is, defeated by cheese, for example).,
2b. Play a second standard sweeper.
3a. If sweeper (or sniper) defeated by standard of another race, play sniper, if not,
3b. Play standard anchor.
In a team of 12 members, this means that we need a minimum of 3 strong standard players. This also means we should play snipers rarely.
What makes a standard player a standard player?
1. Knowledge of all race characteristics.
2. Is comfortable playing beyond 20 minute mark in all MUs.
What makes a sniper a sniper?
1. Extensive knowledge of a single race's characteristics and meta-game: Timings, worker counts at specific stages of the game, unit compositions, common strategies.
2. Is comfortable playing beyond 20 minute mark against a single race AND has a repertoire of build orders so that opponents of the same race can't share information.
The player strategies above are based on what I know about game theory, and the final is today, but I'm going to ask my professor to help me develop the model out further. In order for the models to be successful, though, we need information. So, if any of you guys come across information on our opponents: statistics, preferred builds, etc., I can incorporate them into the game theory models to make them specific per team, which could give us an edge. Of course, the models are only there to inform decisions, not make the decisions—that's all on our captain, ZeeLXG.
Anyway, these are just my thoughts.
Cheerio,
ProfSc
TvT:
All In: 1/1/1
"Standard:" Thorzain Build— 1 Rax FE into +1/Stim/Combat + Dropships into Marine Tank or Bio
Secondary: Boxer Build
TvP:
All In: 2/1/1
"Standard:" 1 Rax FE into 5 Rax w/ Fast Third
Secondary: 1 Rax Fe into 3 rax Medivac Timing
Tertiary: 1 Rax Fe into 4 Rax into Banshee/Thor (harder to pull off with faster obs)
TvZ
All In: Forgg Hellion/Banshee into Mech (harder to pull off with increased queen range)
"Standard:" 2 Rax FE into Fast 1/1 Drop
Seconday: 1 Rax FE into Mech
As we get better, I expect that our opening repertoires will also become more extensive, but this is what I will be practicing on the ladder. Obviously there are things to consider like maps, etc., but our "on the fly" decision-making in the last match resulted in a pretty bad loss. To recover, I think we need to give our captain some variability of style. For that reason, I think it'd be cool if one of the Terran players was comfortable with Mech TvZ?
As for the above, I plan on practicing only the standards and some of the all-ins. I'm dividing my practice time into 85% standard, 10% all-in, and 5% secondary. If you think I should vary that, let me know and I'll adjust accordingly.
We need people to obviously work on their standards, but we also need people to focus on specific MUs, making them snipers in the event that we run across a particularly strong player.
Also, I advocate that we set up the team as the following:
1. First player as a strong starter.
2a. If starter defeated by standard of another race, play sniper, if not (that is, defeated by cheese, for example).,
2b. Play a second standard sweeper.
3a. If sweeper (or sniper) defeated by standard of another race, play sniper, if not,
3b. Play standard anchor.
In a team of 12 members, this means that we need a minimum of 3 strong standard players. This also means we should play snipers rarely.
What makes a standard player a standard player?
1. Knowledge of all race characteristics.
2. Is comfortable playing beyond 20 minute mark in all MUs.
What makes a sniper a sniper?
1. Extensive knowledge of a single race's characteristics and meta-game: Timings, worker counts at specific stages of the game, unit compositions, common strategies.
2. Is comfortable playing beyond 20 minute mark against a single race AND has a repertoire of build orders so that opponents of the same race can't share information.
The player strategies above are based on what I know about game theory, and the final is today, but I'm going to ask my professor to help me develop the model out further. In order for the models to be successful, though, we need information. So, if any of you guys come across information on our opponents: statistics, preferred builds, etc., I can incorporate them into the game theory models to make them specific per team, which could give us an edge. Of course, the models are only there to inform decisions, not make the decisions—that's all on our captain, ZeeLXG.
Anyway, these are just my thoughts.
Cheerio,
ProfSc